
Ravenloft Adventurer
Creature — Human Rogue Assassin · Rare
Ravenloft Adventurer is currently worth about $0.38 for its most affordable printing, tracked daily across Scryfall, TCGplayer, and Card Kingdom. 1 collector on RareWell holds 1 copy.
When this creature enters, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
Format legality
Card facts
- Mana value
- 4
- Color identity
- B
- Type line
- Creature — Human Rogue Assassin
- Rarity
- Rare
- First printed
- 2022
- Artist
- Jodie Muir
- P/T
- 3/4
Playability
#5503 most-played card on EDHREC — Commonly played
Popularity data from EDHREC
Rulings
The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
— wotc, 2022-06-10
There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
— wotc, 2022-06-10
Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
— wotc, 2022-06-10
A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
— wotc, 2022-06-10
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
— wotc, 2022-06-10
In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
— wotc, 2022-06-10
You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
— wotc, 2022-06-10
Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
— wotc, 2022-06-10
If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
— wotc, 2022-06-10
If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
— wotc, 2022-06-10
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Prices by printing
Latest tracked estimates. Updated daily.
| Set | No. | Rarity | Nonfoil | Foil |
|---|---|---|---|---|
| Battle for Baldur's Gate Promos | 142s | Rare | — | $1.47 |
| Commander Legends: Battle for Baldur's Gate | 577 | Rare | $0.54 | $0.80 |
| Commander Legends: Battle for Baldur's Gate | 142 | Rare | $0.38 | $0.43 |
Price intelligence
Battle for Baldur's Gate Promos #142s — every source we track. The spread between retailers is where the deals live.
All sources
| Source | foil | As of |
|---|---|---|
| Scryfall estimate | $1.47 | 2026-07-28 |
Price trend · 90 days
foil
$1.47 – $1.53 · Scryfall estimate
Collectors with this card
Public collections holding Ravenloft Adventurer. Sellers first — click through to their page to see it and message them.
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Frequently asked
How much is Ravenloft Adventurer worth?
Ravenloft Adventurer is currently worth about $0.38 for its most affordable printing, based on live market estimates tracked daily on RareWell. Copies range from $0.38 to $1.47 across printings and finishes.
Which sets was Ravenloft Adventurer printed in?
Ravenloft Adventurer has been printed in 2 sets, including Commander Legends: Battle for Baldur's Gate, Battle for Baldur's Gate Promos.
Can I buy Ravenloft Adventurer on RareWell?
No copies of Ravenloft Adventurer are listed right now, but collectors list cards daily — and if you own one, you can list it for sale or trade in minutes, free.
Is Ravenloft Adventurer legal in Commander?
Yes — Ravenloft Adventurer is legal in Commander (EDH).
Is Ravenloft Adventurer legal in Modern?
Ravenloft Adventurer is not currently legal in Modern.
Is Ravenloft Adventurer on the Reserved List?
No — Ravenloft Adventurer is not on the Reserved List.
Are there official rulings for Ravenloft Adventurer?
Yes — Ravenloft Adventurer has 10 official rulings from Wizards of the Coast.
Printed in: Commander Legends: Battle for Baldur's Gate · Battle for Baldur's Gate Promos
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